The metagame is starting to stabilize in the Teamfight Tactics: Gizmos and Gadgets expansion and one of the premier comps for TFT Set 6 is the Jhin Snipers composition. In this Jhin Snipers TFT guide, Upcomer’s TFT expert and 16-time Master ranked player will give players everything they need to know in order to climb up the ranked ladder with one of the strongest compositions in the game.
Overview: Win condition and how to play
The win condition of this comp is to have a dual carry threat of Jhin and Miss Fortune and have a very strong supporting cast of Enchanters and front line. It’s very important that a player has every piece of this comp, as its very fragile without upgrades. A good backline of Jhin and Miss Fortune does nothing without a strong frontline. A good frontline without a strong Jhin and Miss Fortune doesn’t do damage. But, when it all comes together, there is rarely a composition in the game that can match its power.
Jhin and Miss Fortune provide a unique one-two punch of AD and AP damage. Both are capable of being the primary carry depending on items. The strength of the comp comes from the fact that either an AP or AD item start can transition cleanly into this comp. The frontline is also flexible as bodyguards and bruisers are both capable of being tanks. The supporting units of Orianna, Janna and Yuumi are like the glue that keeps everything together. This comp excels at creating havoc in the middle of the map with a perfect mix of CC and immobility. This buys time for Jhin and MF to pierce through the back of the map to snipe away enemy carries that are left helpless.
The key of this comp is to have a strong early and mid-game to make the late game a breeze. Augments for this comp vary. Sniper emblems can make for more flexible units and can add power. The same is true for Sniper’s nest. This comp can utilize almost every good generic augment, making this comp one of the more flexible in the game. The only units that really matter are Jhin and MF. As for item priority, Jhin wants Infinity Edge, Last Whisper and Giant Slayer and Miss Fortune wants Spear of Shojin, Archangel’s Staff and whatever mana or AP item is left. Tank items go on Braum.
Early-game: Levels 3-5
On the opening carousel, it’s wise to go for a bow or a sword. Both of these are flexible, as the bow can make Hurricane and Last Whisper for Jhin or a Static Shiv for Miss Fortune. Sword can become an Infinity Edge for Jhin or a Spear of Shojin for MF. After the PvE rounds, players should try to grab an Ezreal or Caitlyn for their item holder and either lean towards bodyguards or bruisers. Even in the early game, it’s important that players create a strong frontline.
At Level 4, players should either look to extend their frontline or add another source of damage. Having both Ezreal and Caitlyn is fine. At Stage 2, carousel players can go ahead and look for Miss Fortune, as she is a big power spike even early in the game. Taric is also a good unit to find early.
Mid-game: Levels 6-7
After Krugs, players should look to hit Level 6 on Stage 3-2. It’s important not to roll here, but there are a lot of three-cost units players can look to add to their comp if they show up in the shop. Leona, Taric, Miss Fortune and Lissandra are all viable pick-ups that can stick around in the comp through the late game. Outside of that, players should look to keep frontline upgrades in mind. If players have a lot of bruisers, then Zac, Trundle and Vi are good pickups. If going the standard bodyguard route, players should be on the lookout for Leona and Blitzcrank.
Players should keep track of their item components. If they are looking more AP-focused, they can start slamming AP items for Miss Fortune. AD items can be slammed for Jhin. If players have a bunch of tank item components, like belts and vests, they can slam them on a low-cost frontline unit that will be replaced later.
Either after the Stage 3 carousel or after wolves, players should level to seven and roll until they find a Jhin and or Miss Fortune two-star. While rolling on seven, they should be on the lookout for the strong supporting units like Janna, Orianna and Braum. It’s not vital to find all the upgrades. A player should be strong enough once a Jhin is found with upgrades to Miss Fortune and Leona or, if playing bruisers, upgrades to Zac and other low-cost bruisers.
Late-game: Levels 8-9
After the Stage 4 Carousel or after raptors, players should be at Level 8. Players should then look for their four-cost unit upgrades. They will want to look for Orianna, Jhin, Braum and Janna upgrades. In most games, players will need to stay at Level 8 to find these units, as the comp is rather expensive but worth it. When rolling for these upgrades, players should consider looking for extra MF’s. If players find a decent amount, they can consider going for MF three-star as a win condition. Also, players should be on the lookout for powerful five-cost units like Yuumi and Jayce.
If a player is healthy and has found upgrades, they will want to go to Level 9. At this point in the game, the comp hits a big power spike. The sheer amount of units on the board and the quality of them will buy infinite time for MF and Jhin to clean up enemy boards. Late-game positioning is a bit challenging with this comp, as Jhin and MF have to stay on the back hex. Players should make sure to utilize the edges of the board to dodge CC and to keep MF and Jhin safe. Also, they should be wary of Blitzcranks and place bait units on the corners if going against one.
If players follow this guide and hit the units, upgrades and items, they will easily grab top fours and, most of the time, wins.