Anji Mito complete beginner's guide | Guilty Gear Strive
Complete beginner's guide for Anji Mito in Guilty Gear Strive.
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Anji Mito complete beginner’s guide | Guilty Gear Strive

Everything you need to know about Anji Mito in Guilty Gear Strive

Anji Mito is a returning character in Guilty Gear Strive. He is one of the few remaining Japanese people in the Guilty Gear universe, after the country was destroyed by Justice in the first Guilty Gear game. Anji Mito is classified as a balanced character in Guilty Gear Strive. This guide will give players the tools they need to excel as Anji Mito in Guilty Gear Strive.

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Upcomer’s Guilty Gear Strive character guides use numpad notation. Numpad notation is a universal form of notating fighting game inputs that is able to go past language barriers. It is based off numpads that can be found on a computer keyboard. Five is the joystick at neutral and the numbers branch out from there. For example, 236 would translate to “down, down-forward, forward” in numpad notation.

Guilty Gear Strive Inputs

Guilty Gear Strive Input Name Shorthand
Punch P
Kick K
Slash S
Heavy Slash HS
Dust D

Anji Mito command normals

Move name Input Description
Command Normal 1 6P Anji swings his fans upwards. This move has upper body invincibility, making it a good move to counter jump-ins and aerial attacks.
Command Normal 2 6HS Anji does a multi-hit attack with his fans forward. This move is good way to check your opponent.

Anji Mito special attacks

Move name Input Description
Shitsu 236P Anji sends a slow moving butterfly forward. Once this hits the opponent it will move upwards and change its trajectory.
Fuujin 236HS (Hold OK) Anji strikes forward. This move has several rekkas. If HS is held Anji will move forward before he attacks.
Shin: Ichishiki P after Fuujin Anji throws a projectile at the feet of the opponent. This move is slow but will allow Anji to approach.
Issokutobi K after Fuujin Anji leaps forward after Fuujin.
Nagiha S after Fuujin Anji sweeps after Fuujin. This move is fast enough that Anji can begin to combo after it connects.
Rin HS after Fuujin Anji does an overhead attack after Fuujin. This will hit crouch-blocking opponents. This move will cause a knockdown on hit.
Kou 236S (Hold OK) Anji does a dragon punch-like motion upward. This move is not invincible on start up like a dragon punch however. If held Anji will move forward before attacking.
Suigetsu No Hakobi 236K (Hold OK) Anji spins forward while avoiding the opponent’s attacks. This move will last longer the longer you hold down the button.

Anji Mito Overdrives

Move name Input Description
Issei Ougi: Sai 632146HS Anji spins his fans as a projectile in front of him. If this move hits it will knock the opponent across the screen.
Kachoufuugetsu Kai 632146S Anji does a counter attack for this overdrive. The move is invincible on start up and will do massive damage if an opponent attacks Anji during the animation.
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Author
Josh Petrofsky
Josh Petrofsky is an aspiring journalist currently studying at San Diego State. Josh is a San Diego local of 10 years and is the current Fighting Game Coordinator and former President of Aztec Gaming, San Diego State's video game and esports club. During his downtime Josh like to relax by playing Apex Legends or watching old WCW shows from the 1990s.