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The long-awaited mid-season update for Call of Duty: Vanguard went live Tuesday on all systems. The update introduces weapon balancing, bug fixes and a pass at trying to fix Control. The Call of Duty League is planning to feature Control as its third game mode, but up until now, the mode hasn’t been competitively playable in Vanguard.

The mid-season update aims to rectify that along with several other issues.

The content for the mid-season update will go live in Vanguard on Thursday. This includes a new Operator and sub-machine gun. For now, though, players can dive into the patch notes for the update in Vanguard. These are viewable on Sledgehammer Games’ website and below.

Vanguard mid-season update patch notes

Multiplayer updates

Stability

  • Several sources of packet burst have been identified and resolved
  • Several sources of multiplayer crash errors have been identified and resolved
  • Xbox Series X players will no longer experience game crashing with the content delivery network setting enabled
  • Playing with keyboard and mouse will no longer result in a “controller needed” message

Spawns

  • Spawn logic has been tuned to improve small maps with higher player counts
  • The spawn logic for Domination on Dome has been adjusted
  • Spawns in Control mode have been significantly adjusted to:
    • Prevent out-of-map spawns on Tuscan
    • Prevent spawning in the enemy’s line-of-sight on Bocage
    • Prevent players from spawning directly on teammates

Weapons and equipment bug fixes

  • Attack/Guard Dog kills now count towards Panzerfaust Camo Challenges
  • The STG “Reptilian” Camo Weapon Challenge is now tracking Bloodthirsty kills
  • The STG “Predatory” Camo Weapon Challenge is now tracking multikills
  • The Katana unlock Challenge is now tracking properly
  • The 3-Line Rifle can now be reloaded with the ZF4 3.5X Rifle Scope equipped
  • Addressed an issue that prevented the “Kill an enemy while they have a Spy Plane active five times” challenge from tracking in the Counter Measures career challenges
  • Addressed an issue where care packages would land out-of-reach when playing Armageddon on Tuscan and Daus Haus
  • Player-selected camos will now appear during the match intro sequence
  • Locked camos and attachments can no longer be swapped onto unlocked weapons
  • A bug resulting in missing post-match flow has been fixed
  • A bug resulting in Type 100 Blueprint “Thunderhead” being invisible in the pre-match countdown has been fixed

Weapons and equipment balancing changes

  • Weapons
    • M1 Garand
      • Reduced recoil
    • Type 99
      • Reduced aim flinch
      • Reduced aim-down-sights time
      • Made weapon retain one-shot kill potential for chest shots when smaller caliber ammo is used
    • 3-Line Rifle
      • Reduced ADS time
    • Kar98k
      • Made weapon retain one-shot kill potential for chest shots when smaller caliber ammo is used
  • Ammo
    • Hollow points
      • Removed damage range penalties
  • Equipment
    • Stun grenade
      • Reduced stun grenade damage in Hardcore modes
      • Reduced how long players are affected by stun grenades
    • Incendiary grenade
      • Damage has been reduced
  • Killstreaks
    • Mortar Barrage
      • Duration of Mortar Strike has been reduced
      • Number of Mortar Strikes per streak has been reduced
      • Addressed issue where Mortar Barrage deployment was inconsistent
  • Perks
    • High Alert
      • Slight delay added before the perk activates after being seen by an enemy
    • Dauntless
      • Gives immunity to fire and burning effects including incendiary rounds, Flamenaut, and lingering fire on the ground
    • Fortified
      • Reduces fire damage taken by 30%
      • Reduces excessive damage of all explosives

Maps

  • Made a polish pass to improve and fix player collision issues with map environments
  • Made an overall polish pass on destructible assets throughout all maps

UI/UX 

  • “Seasonal Challenge” menu is now present in the Challenges tab
  • Players will no longer experience visual rank-swapping between players in private matches
  • The Objective progression bar will no longer clip into reticles
  • Unintended distortion of MVP images has been fixed
  • The continuous post-game level-up animation when players reach Prestige 3 has been fixed
  • Store menu navigation has improved when viewing and toggling between bundles

This update carries all of the promises Sledgehammer has previously said were coming in Vanguard. The incendiary grenade, along with all fire damage, has been nerfed and countered with the add-ons to the Fortified and Dauntless perks. Weapon camo challenges are supposedly fixed, but there are still reports of certain STG44 camos not tracking. Sledgehammer has said players can restart their game to potentially fix the issue.

As for gameplay, the Mortar Barrage killstreak has been severely nerfed, and snipers have been buffed. However, the suggested shotgun nerfs have not been included with this update, meaning they’re likely coming with the next update in Vanguard.

Zombies Content Update

Survival Gameplay

  • Void
    • Survival gameplay comes to “Shi No Numa” in the Void, accessed from Von List’s Office in Stalingrad.
    • Rounds are advanced by defeating increasingly difficult endless waves of zombies, rather than by completing Objectives.
    • After completing 3 rounds in the Void, players must choose to Flee or Survive. Choosing Survive continues to spawn waves of zombies until players choose to escape, or if the game ends when all players go down.
    • Players earn 5,000 bonus Essence for every three rounds completed in the Void.
    • After surviving 12 rounds in the Void, players earn a reward that prevents perks from dropping below Tier II upon going down for the rest of the match.
    • The Pack-a-Punch machine is available in “Shi No Numa” when in the Void.
    • Players can return to Stalingrad to upgrade their perks, Covenants, and Artifacts after surviving three rounds in the Void, and can return to the Void at any time.

Locations

  • Von List’s Office
    • Explore this previously closed-off area of Stalingrad to discover new narrative intel and the portal to the Void.

New Feature

  • Tome of Rituals
    • Invest Sacrificial Hearts at the new Tome of Rituals to upgrade Artifacts up to four tiers in-game.

Artifact Upgrades

  • Frost Blast
    • Tier I – Freezes normal and Special enemies for 3 seconds once they have been in the Frost Blast zone for 0.5 second.
    • Tier II – Increases the Frost Blast radius by 100%.
    • Tier III – Increases the number of charges from 1 to 3.
    • Tier IV – Frozen normal enemies are insta-killed when damaged.
  • Energy Mine
    • Tier I – Stuns normal and Special enemies hit by Energy Mine for 3 seconds.
    • Tier II – Explodes 3 times in a row with a 0.75 second delay between explosions.
    • Tier III – Increases the number of charges from 1 to 3.
    • Tier IV – Increases the explosion radius by 66%.
  • Aether Shroud
    • Tier I – Automatically reload weapons when activated.
    • Tier II – Deal 500% bonus melee damage while active.
    • Tier III – Gain 50% move speed while active. Duration extended from 5 seconds to 8 seconds.
    • Tier IV – Increases the number of charges from 1 to 2.
  • Ring of Fire
    • Tier I – Normal enemies inside the ring take damage equal to 2% of their max HP every second.
    • Tier II – Players within the ring use ammo from stock.
    • Tier III – Staying within the ring for up to 10 seconds increases the duration from 15 seconds to 20 seconds.
    • Tier IV – Staying within the ring for up to 10 seconds increases your damage bonus from +50% to +75%.

Pack-a-Punch Camos

  • Three unique camos added to the Pack-a-Punch machine.
  • Weapon camo will now change in appearance with each Pack-a-Punch upgrade up to Tier III.
  •  Pre-Packed loot weapons will display Pack-a-Punch camos after being picked up from Sturmkreigers or the Mystery Box.

Weapons

  • Combat Shield
    • Now available in Zombies loadouts and the Mystery Box.
    • Mitigates a portion of damage from the direction the player is facing when raised. Cannot break.
    • Protects the player’s back from partial rear damage when stowed.

Weapon Unlock Challenges

  • New weapon unlock challenges added to Zombies for the Katana melee weapon and new Welgun SMG via Create-a-Class:
    • Katana: In Zombies, get 5 rapid kills with a Melee weapon during 50 different Portal Objectives.
    • Welgun: In Zombies, get 5 rapid Critical Kills with an SMG during 50 different Portal Objectives.

Support Weapons

  • War Machine and Death Machine now available in the Support tab at the Crafting Table.

The content for the Mid-Season update in Vanguard goes live at midnight ET on Thursday.