Call of Duty: Warzone Pacific Dec. 15 weapon balancing patch notes
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A new update in Call of Duty: Warzone Pacific Season 1 has gone live. The patch notes for the update include a flurry of weapon balancing changes, many of which apply directly to Vanguard guns. There were also some updates to recoil and bloom, the latter of which was a hot-button issue the past week. Bloom was transferred to Warzone from Vanguard but Raven Software immediately decided to scale it back after player feedback. Now, bloom is virtually unnoticeable when using Vanguard guns.

The full patch notes for the Dec. 15 update in Warzone Pacific are viewable below and on Raven’s blog.

Warzone Pacific Dec. 15 update patch notes

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them
  • Fixed an issue causing placeholder images to appear in various Store Bundle previews and/or purchases
  • Fixed an issue causing placeholder text to appear on the Social menu
  • Fixed an issue with the Marksman Rifle Charlie (MW) where the Focus Gun Perk would drastically increase Flinch Resistance
  • Fixed an issue where the Type 99 (VG) could down players in one hit to the Upper Torso
  • Fixed an issue causing the PPSh-41 (VG) and Owen Gun (VG) to deal more damage than intended

Weapons

  • Recoil adjustment
    • Recoil pattern has changed
  • Recoil Deviation
    • Amount of randomness in the Recoil pattern
  • Recoil increase or decrease
    • Magnitude has changed

Weapon Adjustments

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • Recoil adjusted
  • Assault Rifle Charlie (VG)
    • Recoil increased
  • Assault Rifle Hotel (VG)
    • Recoil greatly increased
  • Cooper Carbine (VG)
    • Maximum Damage Range decreased to 1200, down from 1350
    • Neck Damage Multiplier decreased to 1.2, down from 1.3
    • Lower Torso Damage Multiplier decreased to 1, down from 1.1
    • Recoil increased slightly
  • Volkssturmgewehr (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • ADS Speed decreased by 19%

» Handgun «

  • Klauser (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
  • Machine Pistol (VG)
    • Maximum Damage Range decreased to 215 units, down from 225
    • Second Damage Range decreased to 450 units, down from 600
  • RATT (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
  • Top Break (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5

» Light Machine Gun «

  • MG 82 (BOCW)
    • Recoil Deviation increased
  • MG42 (BOCW)
    • ADS Speed decreased by 9%
    • Recoil increased

» Marksman Rifle «

  • G-43 (VG)
    • Recoil adjusted
  • Marksman Rifle Charlie (MW)
    • Flinch Resistance increased by 19%

» Shotgun «

  • Combat Shotgun (VG)
    • Maximum Damage Range decreased to 140 units, down from 150
    • Second Damage Range decreased to 220 units, down from 240
  • Einhorn Revolving (VG)
    • Maximum Damage Range increased to 160 units, up from 140
    • Second Damage Range decreased to 220 units, down from 230
  • Gracey Auto (VG)
    • Second Damage amount decreased to 20, down from 22
    • Third Damage amount decreased to 14, down from 18
    • Maximum Damage Range decreased to 140 units, down from 160
    • Second Damage Range decreased to 300 units, down from 325

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • Maximum Damage increased to 95, up from 92
    • Minimum Damage increased to 78, up from 75
    • Neck Damage Multiplier decreased to 1.5, down from 2
    • Lower Torso Damage Multiplier decreased to 1.06, down from 1.1
    • Upper Extremities Damage Multipliers decreased to 1, down from 1.1
    • ADS Speed increased by 16.6%
  • Gorenko Anti-Tank Rifle (VG)
    • Minimum Damage decreased to 102, down from 108
    • Minimum Damage Range increased to 4096 units, up from 2048
    • Neck Damage Multiplier decreased to 1.8, down from 2
    • Bullet Velocity increased by 22%
  • Kar98k (VG)
    • Flinch Resistance increased by 19%
  • Swiss K31 (BOCW)
    • Flinch Resistance increased by 19%
  • Type 99 (VG)
    • Maximum Damage increased to 96, up from 92
    • Minimum Damage increased to 82, up from 75
    • Neck Damage Multiplier decreased to 1.7, down from 2

» Submachine Gun «

  • Owen Gun (VG)
    • Recoil adjusted
  • PPSh-41 (VG)
    • Recoil adjusted
  • Sten (VG)
    • Recoil adjusted
    • ADS Move Speed decreased by 10%
  • Submachine Gun Charlie (VG)
    • Recoil adjusted
  • M1912 (VG)
    • Recoil adjusted
    • Move Speed decreased by 1.25%
    • ADS Move Speed decreased by 4%

Raven stressed that the apparent extreme changes to weapons like the 3-Line Rifle from Vanguard aren’t as negative as they seem. When using the gun’s attachments, the 3-Line Rifle and other weapons are still usable in Warzone Pacific. As for the other Vanguard snipers, they seem to have received a buff. The Gorenko Anti-Tank Rifle was nerfed but snipers, like the Kar98k and Type 99, had some stats increased.

Also, the recoil changes are apparent when playing on the new update. Vanguard weapons now feature much less randomness when firing, allowing more accuracy.

Attachment Adjustments

» Ammunition «

  • Top Break (VG)
    • M15 Shot Shell
      • Maximum Damage decreased to 18, down from 25
      • Second Damage amount decreased to 14, down from 15
      • Maximum Damage Range decreased to 180, down from 197
      • Second Damage Range decreased to 278, down from 315

» Gun Perk «

  • Steady
    • Firing Move Speed Multiplier decreased to 4%, down from 5.5%
    • ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4%

» Magazine «

  • 3-Line Rifle (VG)
    • 7.62x54mmR 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • Kar98k (VG)
    • 8mm Klauser 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3

This is the fifth update in Warzone Pacific since Season 1 launched. Raven Software will likely continue to push out updates in the coming weeks. The next set of patch notes in Warzone Pacific will presumably be released when the Festive Fervor event goes live later this week.

Joey Carr is a full-time writer for multiple esports and gaming websites. He has 6+ years of experience covering esports and traditional sporting events, including DreamHack Atlanta, Call of Duty Championships 2017, and Super Bowl 53.
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