How does the RICOCHET Anti-Cheat work in Warzone Pacific?
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With the release of Call of Duty: Warzone Pacific on Dec. 8, Raven Software is delivering a new map Caldera, along with all of the new content from Vanguard and, now, a new software called RICOCHET Anti-Cheat. Warzone Pacific will be the first game to have RICOCHET fully installed and it could possibly put a major halt to the cheating issue.

RICOCHET launches with Call of Duty: Warzone Pacific and will require some updates for PC players. The biggest of these updates is installing something onto the system of every PC player to ensure that they’re not cheating. How exactly does this work? Activision recently explained the process in a blog post about Warzone Pacific, which players can read about below.

RICOCHET in Warzone Pacific

When RICOCHET goes live on Dec. 8, it will require every PC player to install a kernel-level driver. This driver is the root of RICOCHET’s Anti-Cheat detection. It will, hopefully, be able to detect any cheats on a player’s system before they even load into a game of Warzone.

For any PC player to play Warzone Pacific, the kernel-level driver installation is required. Activision previously stated that RICOCHET will only tun when players try to launch Warzone. So, the driver presumably won’t be taking up any extra system bandwidth outside of Warzone.

If players are found to be cheating in Warzone, RICOCHET will apparently hardware-ban them. This means that if players try to make another account with the same system, they won’t be able to do so. Moreover, players found guilty of cheating will be banned from playing any Call of Duty game  — past, present or future — period.

Whether this comes to fruition and works properly has yet to be seen. However, if the developers of RICOCHET can pull it off,  cheating in Call of Duty will take a substantial hit. The kernel-level driver is not yet available in Vanguard but will be “at a later date.”


Joey Carr is a full-time writer for multiple esports and gaming websites. He has 6+ years of experience covering esports and traditional sporting events, including DreamHack Atlanta, Call of Duty Championships 2017, and Super Bowl 53.


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