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Since it was introduced in Season 1 of Call of Duty: Black Ops Cold War, the Streetsweeper has become one of the player base’s go-to weapons. This was a bit jarring for some, as the Streetsweeper is a secondary shotgun. Traditionally, secondaries aren’t often thought of as top guns in multiplayer.

The Streetsweeper is much more than a backup to a primary weapon, however. It features blistering high damage, terrific range and a high fire rate. Going up against one in a public match is no picnic and will often leave players in a fit of rage.

With such a high-performing weapon, it’s no surprise that many players have decided on a preferred and optimal loadout.

Best Streetsweeper loadout in Black Ops Cold War

Seeing as the Streetsweeper can outgun many weapons in its base form, there are a few different directions to go when designing its loadout. Players can opt for a close-range monster or a more versatile shotgun that can kill enemies at longer distances.

For the absolute best loadout, though, many have focused on making the Streetsweeper more balanced. Of course, there’s still an emphasis on close-range gunfights, as that is what a shotgun does best.

Best Streetsweeper loadout in Black Ops Cold War
The new Brutalizer blueprint for the Streetsweeper. | Provided by Activision Blizzard
  • Muzzle: Infantry V-Choke
  • Barrel: 14.4″ Task Force
  • Body: Swat 5mW Laser Sight
  • Magazine: STANAG 18 RND Drum
  • Stock: Wire Stock

Starting off the loadout is one of the most powerful aspects of the Streetsweeper. By pairing the Infantry V-Choke and 14.4″ Task Force, players can one-shot enemies up to nine meters away. For a fully automatic shotgun, that range is staggering.

For the rest of the loadout, there are some basic attachments to make life a little easier. The 5mW Laser helps in close quarters when aiming down sights isn’t an option, as the hipfire accuracy is increased. The 18 RND Drum is a reload that isn’t needed as much. Finally, the Wire Stock is in place to ensure that the Streetsweeper has a decent sprint-to-fire time.