Valorant developer Riot Games has answered the call from professional players to adjust the Bucky. Patch 2.06 also includes an overhaul of Viper, a buff for Yoru and an adjustment to Killjoy’s Nanoswarm.
The Bucky has become a must-have in the early rounds of Valorant or anytime that players are on a save. Valorant Champions Tour: Stage 1 Masters was a showcase for how powerful the Bucky could be in close-quarters situations. At only 900 credits, the Bucky is an easy investment for whenever players may be low on funds. After the event, professional players like Pujan “FNS” Mehta and Corey “corey” Nigra expressed their negative feelings toward the Bucky.
Riot Games decreased the bullet spread of the primary fire (left-click) from 3.4 to 2.6. The secondary fire (right-click) has also been decreased from 3.4 to 2. These changes will reduce the amount of area that both fire rates cover. The number of pellets for a secondary shot has also been dramatically decreased from 15 to 5. This way, fewer bullets are fired while right-clicking and it will be less accurate.
Valorant Patch 2.06 buffs Viper
Ever since Viper’s release, Valorant has been trying to adjust Viper to make her more viable in the meta. However, these minor buffs and adjustments have been less than successful in achieving that goal. Now, Valorant has taken Viper and made her abilities much more powerful by decreasing the decay time and equip time.
Enemies that cross through Viper’s Poison Cloud (Q), Toxic Screen (E) or Viper’s Pit (X) are instantly inflicted 50 decay. That decay level increases the longer they remain in contact with the toxin. Decay over time in Poison Cloud decreased from 15 to 10. Health regeneration, when out of Viper’s Cloud, has decreased from 2.5 to 1.5.
If active when Viper dies, Toxic Screen now remains up for an additional two seconds before deactivating. This allows the Toxic Screen to stay up longer despite Viper running out of toxic energy. Viper’s Snakebite (C) equip time has also decreased from 1.1 to .8 seconds, to allow for less time to fire the ability.
Yoru gets adjustments to make playmaking easier
For faster flash time, Yoru’s Blindside (Q) flash activation time has decreased from 0.8 to 0.6 seconds. For a longer flash, the duration of the flash has also increased from 1.1 to 1.5 seconds. Gatecrash (E) is now replenished every 35 seconds, instead of being refreshed on kills. The lifetime of the Gatecrash fragment has increased from 20 to 30 seconds. That allows Yoru more time to potentially jump back to his E. Finally, Yoru’s Dimensional Drift (X) Ult points have been reduced from 7 to 6.