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Overnight, Raven Software released the new patch notes for Call of Duty: Warzone Season 5 Reloaded. The update is for both Black Ops Cold War and Warzone, but only the latter saw significant balance changes go live with the patch. This was accompanied by new content, like the Clash mode and the Cold War Zombies weapon camos.

While the new content is enjoyable, the balance changes form the bulk of the update. Players can view the full list of patch notes for Call of Duty: Warzone Season 5 Reloaded below.

Warzone Season 5 Reloaded patch notes

The patch notes below only consist of changes that Raven Software has made to Warzone specifically in Season 5 Reloaded. For fans who want to see the full slate of content coming in the update, they can visit Raven’s blog.

Bug Fixes

  • Fixed a visual issue causing Player models to appear to have two left hands after free falling with any akimbo Weapon equipped.
  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed collision issues with various elements across both Verdansk and Rebirth Island that allowed Loadout Drops to fall through them.
  • Fixed an issue causing Players to not receive the squad wipe notification when finishing the last member of an enemy squad.
  • Fixed an issue causing Players to remain stuck in the blank tablet screen while using the RC-XD Killstreak.
  • Fixed an issue causing the audio for certain Finishing Moves to not play properly.
  • Fixed an issue causing Thermite damage to persist upon redeployment after exiting the Gulag.
  • Fixed an issue where a Bounty Contract would display placeholder text.
  • Fixed an issue where a Squad Wipe wouldn’t count if the last enemy was holding a Self-Revive.
  • Fixed an issue where Players could regenerate Armor Plates while using the Tempered perk.
  • Fixed an issue where Revive and Self-Revive times were incorrect in Private Matches.
  • Fixed an issue where some Calling Cards were displaying placeholder text.
  • Fixed an issue where trying to customize Reticles would send Players back to the Main Menu.
  • Fixed incorrect Blueprint labeling of various Attachments in the Gunsmith Customs.
  • Fixed the Reticle alignment for the Swiss K31 (BOCW) “Roman Standard” Blueprint.
  • Fixed the visual scaling of the Swiss K31 (BOCW) Diamond Camo.
  • Fixed various issues causing the inspect animation on some Blueprints to not work properly.

Weapons

  • Sai: Melee (BOCW)
    • During The Numbers Limited-Time Event starting Sept. 21, those who complete all nine challenges within Warzone or Black Ops Cold War will receive this new functional melee Weapon.

Assault Rifles

  • C58 (BOCW)
    • Recoil adjusted
  • EM2 (BOCW)
    • Base Optic eye position retracted
  • Assault Rifle Bravo (MW)
    • Upper Torso Multiplier decreased from 1.1 to 1
  • Groza (BOCW)
    • Sprint to Fire Speed increased by 15%
  • Krig 6 (BOCW)
    • Maximum Damage decreased from 30 to 29
    • Mid Damage now 25
    • Minimum Damage decreased from 25 to 23
    • Weapon Kick adjusted

Light Machine Guns

  • Light Machine Gun Alpha (BOCW)
    • Recoil increased slightly

Tactical Rifles 

  • Tactical Rifle Charlie (BOCW)
    • Recoil decreased
  • DMR 14 (BOCW)
    • Recoil adjusted
  • M16 (BOCW)
    • Weapon Kick decreased
  • Type 63 (BOCW)
    • Headshot Multiplier decreased from 2.1 to 1.58
    • Neck Multiplier increased from 1.2 to 1.58
    • Upper Torso Multiplier decreased from 1.2 to 1
    • Lower Torso Multiplier decreased from 1.1 to 1
    • Weapon Kick decreased

Submachine Guns

  • Submachine Gun Charlie (MW) with 10mm Auto 30-Round Mags
    • Maximum Damage decreased from 34 to 31
  • OTs 9 (BOCW)
    • Maximum Damage Range decreased by 6.2%
  • PPSh-41 (BOCW)
    • Weapon Kick adjusted
    • ADS Sway adjusted

Sniper Rifles 

  • Swiss K31 (BOCW)
    • Recoil adjusted
  • ZRG 20mm (BOCW)
    • Recoil adjusted

Attachments

Barrels

  • Assault Rifles
    • Ranger/Liberator/GRU Composite
      • Vertical Recoil Control decreased from 10% to 8%
    • Reinforced Heavy/VDV Reinforced/Contour
      • Horizontal Recoil Control decreased from 5% to 4%
      • Vertical Recoil Control decreased from 5% to 4%
    • Takedown/Contour M2
      • Horizontal Recoil Control decreased from 10% to 8%
    • Task Force/Spetsnaz RPK/CMV Mil-Spec
      • Horizontal Recoil Control decreased from 10% to 8%
      • Vertical Recoil Control decreased from 10% to 8%
  • Light Machine Guns
    • Match Grade
      • Horizontal Recoil Control decreased from 5% to 4%
      • Vertical Recoil Control decreased from 5% to 4%
    • Task Force
      • Horizontal Recoil Control decreased from 10% to 8%
      • Vertical Recoil Control decreased from 10% to 8%
  • Tactical Rifles
    • DMR 14 (BOCW)
      • 16.3” Titanium
        • Damage Range decrease reduced from 25% to 20%
        • Rate of Fire increase reduced from 16.7% to 15%

Rear Grips

  • Assault Rifles
    • Groza (BOCW)
      • Serpent Grip
        • ADS Speed increase reduced from 9% to 7%

Those are the major changes detailed in the Call of Duty: Warzone Season 5 Reloaded patch notes. This will likely be the last big update before Season 6 arrives next month.

Joey Carr is a full-time writer for multiple esports and gaming websites. He has 6+ years of experience covering esports and traditional sporting events, including DreamHack Atlanta, Call of Duty Championships 2017, and Super Bowl 53.
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