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I-No is a returning character in Guilty Gear Strive. She is a servant of That Man but very little is known about her past. I-No is classified in Guilty Gear Strive as a rushdown character. This guide will give players the tools they need to excel as I-No in Guilty Gear Strive.

Upcomer’s Guilty Gear Strive character guides use numpad notation. Numpad notation is a universal form of notating fighting game inputs that is able to go past language barriers. It is based off numpads that can be found on a computer keyboard. Five is the joystick at neutral and the numbers branch out from there. For example, 236 would translate to “down, down-forward, forward” in numpad notation.

Guilty Gear Strive Inputs

Guilty Gear Strive Input NameShorthand
Heavy SlashHS

I-No command normals

Move nameInputDescription
Command Normal 16PI-No swings the base of her guitar back towards her opponent. This move has upper body invincibility, making it a good move to counter jump-ins and aerial attacks.
Command Normal 26HSI-No summons a mic stand that uses in a multi hit attack. The first hit has a short reach while the second hit arches out further.

I-No special attacks

Move nameInputDescription
Antidepressant Scale214P (Air OK)I-No shoots out a music note projectile out of her hat. The longer the projectile is on screen, the more hits it will do. Using 2 and 8 you can change the projectile’s trajectory mid-flight.
Chemical Love214K (Air OK)I-No flips in the air and fires a projectile forward. It is a good poke that will hit high.
Stroke the Big Tree236S or 236HSI-No lunges forward across the ground like Sol’s Night Raid Vortex. The S and HS version travel different distances. This will travel under high hitting attacks.
Sultry Performance236K or 236S or 236HS in mid-air (Hold OK)I-No rides her guitar like a broom and does a lunging attack. The trajectory of the attack will change depending on the button used. Holding the button will charge the move in the air. If you press the button as the move is being blocked, I-No will leap forward instead of landing.

I-No Overdrives

Move nameInputDescription
Megalomania632146HSI-No does a command grab super. If this move is whiffed she will still release the projectiles from the super animation.
Ultimate Fortissimo632146S (Air OK)I-No leaps forward, knocking her opponent in the air and then uses a close range projectile. If done in the air the projectile comes out immediately.
Josh Petrofsky is an aspiring journalist currently studying at San Diego State. Josh is a San Diego local of 10 years and is the current Fighting Game Coordinator and former President of Aztec Gaming, San Diego State's video game and esports club. During his downtime Josh like to relax by playing Apex Legends or watching old WCW shows from the 1990s.